On Tue, 18 Mar 2008 07:30:53 -0500 "Jeff Pohlmeyer" yetanothergeek@gmail.com wrote:
S h i v shivakumar.gn@gmail.com wrote:
- Still better, I write the plugins using scriting
language such as python in a way geany expects and place it under plugins directory and the next time geany is opened, it loads the plugin.
It is possible to write Lua scripts for Geany, using the GeanyLua plugin from: http://yetanothergeek.justfree.com/geanylua
Python support has been discussed here before, but as far as I know, nobody is currently working on it.
I just changed the TODO wishlist item for Python scripting to 'Python plugin interface' - IMO there's no need for a competing Python variant of your great Lua plugin. It would be more useful to have Python bindings for the plugin API, so plugins could be written in Python instead of C. This would be harder to write than a Lua user 'script' but would also be more flexible, if it used pygtk. Of course this is only a wishlist item, don't anyone expect it to get done ;-)
Regards, Nick