It is. If I understand correctly the original reason for this is because when you set the scintilla buffer (at least as it goes currently), it pushes the cursor to the end of the inserted text, and so it needs to be pushed back to the start by default (if no other position is stored or specified). Please excuse if I'm mistaken here.
Geany with my patch behaves normally without unnecessary goto_pos. But today I added more clear-looking patch that skips goto-ing if pos == current_pos. Isn't? Try, it will take 2 minutes:
void sci_goto_pos(ScintillaObject *sci, gint pos, gboolean unfold) { if (unfold) SSM(sci, SCI_ENSUREVISIBLE, (uptr_t) SSM(sci, SCI_LINEFROMPOSITION, (uptr_t) pos, 0), 0); /* Do not goto if we are already here */ if(pos == sci_get_current_position(sci)) return; SSM(sci, SCI_GOTOPOS, (uptr_t) pos, 0); }
-- Best regards, Pavel Roschin aka RPG