[Geany] Build settings for GLPK various filetypes extension (e.g. mod, lp, mps, glp, fps)
Noli Sicad
nsicad at xxxxx
Mon Feb 22 22:36:45 UTC 2010
>> Note: GLPK has not got any documentation online and I am not going to
> install it just to read the manual, please encourage the project maintainers
> to put their documentation online (a standard request for all projects which
> do not put documentation online).
Google: glpk
http://www.google.com.au/#hl=en&source=hp&q=glpk&btnG=Google+Search&meta=&aq=f&oq=glpk&fp=c6d7d6ba048d7013
GLPK
http://www.gnu.org/software/glpk/
GUSEK
http://gusek.sourceforge.net/gusek.html
> I don't know anything about TextAdept but the Geany model of a "language"
> is:
>
> 1.a set of extensions defined for files containing the language
>
> 2. a syntax used for source highlighting and
>
> 3. a set of commands for those files
All scintilla based editors can do the above.
http://www.scintilla.org/ScintillaRelated.html
SciTE is the original editor and the rest emulate this functionability.
Advance ones are:
Komodo Edit - Windows, Mac, Linux
TetAdept - Windows, Mac, Linux and probably the easiest to configure
for running languages, scripts and modellling language.
Try googling, komodo and TextAdept for more info.
I just use compile = as example because their is entries on this
command. However, for modelling languages (glpk, r package, octave,
etc) and scripts. It does really matter we use "compile" and "run"
i.e. execute to run.
Thanks.
Noli
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