[Geany] Build settings for GLPK various filetypes extension (e.g. mod, lp, mps, glp, fps)

Noli Sicad nsicad at xxxxx
Mon Feb 22 22:40:24 UTC 2010


BTW, I think every linux distribution has glpk package.

Noli


On 2/23/10, Noli Sicad <nsicad at gmail.com> wrote:
>>> Note:  GLPK has not got any documentation online and I am not going to
>> install it just to read the manual, please encourage the project
>> maintainers
>> to put their documentation online (a standard request for all projects
>> which
>> do not put documentation online).
>
> Google: glpk
> http://www.google.com.au/#hl=en&source=hp&q=glpk&btnG=Google+Search&meta=&aq=f&oq=glpk&fp=c6d7d6ba048d7013
>
> GLPK
> http://www.gnu.org/software/glpk/
>
> GUSEK
> http://gusek.sourceforge.net/gusek.html
>
>
>> I don't know anything about TextAdept but the Geany model of a "language"
>> is:
>>
>> 1.a set of extensions defined for files containing the language
>>
>> 2. a syntax used for source highlighting and
>>
>> 3.  a set of commands for those files
>
> All scintilla based editors can do the above.
> http://www.scintilla.org/ScintillaRelated.html
>
> SciTE is the original editor and the rest emulate this functionability.
>
> Advance ones are:
> Komodo Edit - Windows, Mac, Linux
> TetAdept - Windows, Mac, Linux and probably the easiest to configure
> for running languages, scripts and modellling language.
>
> Try googling, komodo and TextAdept for more info.
>
> I just use compile = as example because their is entries on this
> command. However, for modelling languages (glpk, r package, octave,
> etc) and scripts. It does really matter we use "compile" and "run"
> i.e. execute to run.
>
> Thanks.
>
> Noli
>



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