[Geany] msg_win_add

blackdog blackdog at xxxxx
Tue Sep 18 19:27:41 UTC 2007


Hi Jeff

Also, the Lua interpreter stops on
> the very first error it encounters, so it doesn't spit out five
> thousand lines of obscure error messages like gcc loves to do.
> 

I'm using this as a feature in haxe, so that I check the syntax per
line on the press of a ; , then I output the syntax error if there is
one to the compiler window, works quite well.

bd

On Tue, 18 Sep 2007 14:13:03 -0500
"Jeff Pohlmeyer" <yetanothergeek at gmail.com> wrote:

> On 9/18/07, Nick Treleaven <nick.treleaven at btinternet.com> wrote:
> 
> > I think it might be best to avoid exposing the MessageWindow fields
> > - would a single function to clear and focus a message window tab be
> > sufficient?
> 
> Yes, that would be even better, but ...
> 
> My idea here was to use the compiler window to display error messages
> caused by faulty scripts invoked by the Lua plugin.
> 
> But after thinking about it, that is probably not such a good idea.
> 
> For one thing, the compiler window appears to be disabled on Windows,
> so it wouldn't work there anyway. Also, the Lua interpreter stops on
> the very first error it encounters, so it doesn't spit out five
> thousand lines of obscure error messages like gcc loves to do.
> 
> So I think the best approach for me is to simply display a dialog box
> describing the error, with maybe a "Go There" button to open the
> script and scroll to the offending line. That should be easy enough
> to accomplish using the current API.
> 
> So in other words, never mind all my noise!
> 
>  - Jeff
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-- 
http://www.blackdog-haxe.com/

"It is no measure of health to be well adjusted to a profoundly sick
society." --Jiddu Krishnamurti


-- 
http://www.blackdog-haxe.com/

"It is no measure of health to be well adjusted to a profoundly sick
society." --Jiddu Krishnamurti



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