[Geany-devel] project filetype commands - Re: project build dialog
elextr at xxxxx
Thu Jun 10 22:28:38 UTC 2010
On 11 June 2010 01:36, Nick Treleaven <nick.treleaven at btinternet.com> wrote:
> On Thu, 10 Jun 2010 22:59:11 +1000
> Lex Trotman <elextr at gmail.com> wrote:
>> >> >> What I would suggest is that upon project creation you make a complete
>> >> >> copy
>> >> >
>> >> > Thats just what I didn't want to do, remember there are filetype
>> >> > commands and execute commands too makes each project copy big.
>> >> Then I would suggest that there are no per-project filetype commands
>> >> and you just copy the global ones. In project you care about a set of
>> >> files so global/general/non-filetype options are the ones you want to
>> >> change. This seems to be the most reasonable solution now.
>> > I have argued that project filetype commands are useful, but you have a
>> > good argument here. Perhaps the complexity is not worth it when project
>> > non-filetype commands could suffice.
>> You could probably make an argument that non-filetype commands are
>> sufficient for C/C++ and other "building a big thing" type languages,
>> but other filetypes supported by Geany are more centred around the
>> individual file.
>> And don't think just in terms of compile/link type operations.
>> I don't think that the potential uses of filetype commands have been
>> explored much, even for C/C++ there is code analysis tools,
>> prettyfiers, hey I'm giving myself ideas here..
>> And then it becomes important to be able to configure them per
>> project. Also don't think of it as one project file per source tree,
> The point was that if you want to override the non-project filetype
> commands you could do that with project non-filetype commands.
> It might be less nice to use though, so I'm not suggesting implementing
> it, just thinking out loud a bit.
Thinking is good, but how would you specify which non-project filetype
command would be overridden by which project non-filetype command and
not confuse things further?
We have to get that terminology sorted out don't we :-)
>> I'm using multiple project files to save the differing configurations
>> when using differing tool sets for the same source tree.
>> We also have the filetype dependent execute commands to consider,
>> pointing to the executables in the build directory rather than in the
>> source directory is likely to be common.
> I think of those grouped in with filetype commands, they just do
> different things :-p
True, I just wanted to make sure that they weren't forgotten.
>> > I also like the copying non-project commands into the project idea.
>> Makes the whole thing easier to implement of course, but then for the
>> common things, the user has to change it in all project files.
>> I don't think its a good idea for filetype commands though, and even
>> for the executes it is a bit of a load copying all languages just to
>> edit one.
> I wasn't suggesting copying those into the project file, but only if we
> didn't have project filetype commands (and project filetype execute
> commands - phew).
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