[Geany-Devel] Geany performance
Lex Trotman
elextr at xxxxx
Sun Sep 29 09:37:50 UTC 2013
On 29 September 2013 18:47, Pavel Roschin <rpg89 at post.ru> wrote:
> > It is. If I understand correctly the original reason for this is because
> > when you set the scintilla buffer (at least as it goes currently), it
> > pushes the cursor to the end of the inserted text, and so it needs to be
> > pushed back to the start by default (if no other position is stored or
> > specified). Please excuse if I'm mistaken here.
>
> Geany with my patch behaves normally without unnecessary goto_pos. But
> today
> I added more clear-looking patch that skips goto-ing if pos == current_pos.
> Isn't? Try, it will take 2 minutes:
>
> void sci_goto_pos(ScintillaObject *sci, gint pos, gboolean unfold)
> {
> if (unfold) SSM(sci, SCI_ENSUREVISIBLE, (uptr_t) SSM(sci,
> SCI_LINEFROMPOSITION, (uptr_t) pos, 0), 0);
> /* Do not goto if we are already here */
> if(pos == sci_get_current_position(sci)) return;
> SSM(sci, SCI_GOTOPOS, (uptr_t) pos, 0);
> }
>
The problem with this is that by not calling the SSM(sci, SCI_GOTOPOS,
(uptr_t) pos, 0); you don't schedule an updateUI and you then don't get the
associated notifications. I don't know what impacts that might have,
especially as plugins can depend on those notifications.
I would be *very* wary changing the semantics of such low level functions
without great care, checking where they are used and all the side effects,
such as the notification callbacks.
Cheers
Lex
>
> --
> Best regards,
> Pavel Roschin aka RPG
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