[Geany-devel] C/C++ Header filetype (Re: Committed Project Build Commands to build-system branch)
enrico.troeger at xxxxx
Mon Nov 10 16:53:57 UTC 2008
On Mon, 10 Nov 2008 13:07:14 +0000, Nick Treleaven
<nick.treleaven at btinternet.com> wrote:
>On Mon, 10 Nov 2008 14:10:04 +1100
>"Lex Trotman" <elextr at gmail.com> wrote:
>> Currently using C or C++ as the filetype for headers works for
>> highlighting (except for C++ .h files which are taken to be C, so
>> things such as template or namespace are not highlighted).
>Maybe they could just be detected as C++.
This would only solve the problem of highlighting, but we still can't
auto detect if the opened .h file is C or C++. Opening a C header file
as C++ should highlight it fine but all symbols in this file are
missing in other C files for auto completion, same when opening a C++
header file as C.
We could simply invert the default guess for .h files and assume they
are C++ header files. But IIRC we didn't do this the past because e.g.
for Geany's development itself it's more convenient to have .h files by
default opened as C, see the auto completion symbol list problem above.
>> Then there is a piece of hard code which disables filetype commands
>> for *.h* files. This can become rather messy when new commands are
>> saved by filetype since we can't save any for header files.
>Not sure why that's a problem.
Me too. At least it worked in the past and there is probably a
solution/alternative to splitting up filetypes. I'm afraid this could
end up in many more splits for other filetypes with multiple file
>> I propose that header files become first class citizens and be given
>> their own filetypes with specific highlighting and commands.
>> Detection will be
>Why is this necessary? I would prefer not to do this.
Me neither. I was a little shocked when I saw this commit. We already
have enough filetypes, I really don't see the need for splitting out C(+
+) headers as separate filetypes.
Get my GPG key from http://www.uvena.de/pub.asc
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