the debug build crashed
``` libgdk-win32-2.0-0.dll!00c4e3a9() [Frames below may be incorrect and/or missing, no symbols loaded for libgdk-win32-2.0-0.dll] libgdk-win32-2.0-0.dll!00c4fae2() libgdk-win32-2.0-0.dll!00c35964() libgtk-win32-2.0-0.dll!61ad196f() libgtk-win32-2.0-0.dll!61a4e0aa() libgobject-2.0-0.dll!63c45f03() libgobject-2.0-0.dll!63c57d17() libgobject-2.0-0.dll!63c5fbdd() libgobject-2.0-0.dll!63c60937() libgtk-win32-2.0-0.dll!61b695d3() libgdk-win32-2.0-0.dll!00c55bc9() libgdk-win32-2.0-0.dll!00c5222b() libgdk-win32-2.0-0.dll!00c52b17() libgtk-win32-2.0-0.dll!619d014e() libgdk-win32-2.0-0.dll!00c315dc() libglib-2.0-0.dll!687f3921() libglib-2.0-0.dll!687f3cd8() libglib-2.0-0.dll!687f4172() libgtk-win32-2.0-0.dll!61a4b5e9() libgeany-0.dll!6a182d9a() geany.exe!00401620() geany.exe!004013cb() kernel32.dll!76d462c4() ntdll.dll!77a00fa9() ntdll.dll!77a00f74() ```
I don't know why visual studio is not giving the symbols.