the debug build crashed

libgdk-win32-2.0-0.dll!00c4e3a9()
[Frames below may be incorrect and/or missing, no symbols loaded for libgdk-win32-2.0-0.dll]
libgdk-win32-2.0-0.dll!00c4fae2()
libgdk-win32-2.0-0.dll!00c35964()
libgtk-win32-2.0-0.dll!61ad196f()
libgtk-win32-2.0-0.dll!61a4e0aa()
libgobject-2.0-0.dll!63c45f03()
libgobject-2.0-0.dll!63c57d17()
libgobject-2.0-0.dll!63c5fbdd()
libgobject-2.0-0.dll!63c60937()
libgtk-win32-2.0-0.dll!61b695d3()
libgdk-win32-2.0-0.dll!00c55bc9()
libgdk-win32-2.0-0.dll!00c5222b()
libgdk-win32-2.0-0.dll!00c52b17()
libgtk-win32-2.0-0.dll!619d014e()
libgdk-win32-2.0-0.dll!00c315dc()
libglib-2.0-0.dll!687f3921()
libglib-2.0-0.dll!687f3cd8()
libglib-2.0-0.dll!687f4172()
libgtk-win32-2.0-0.dll!61a4b5e9()
libgeany-0.dll!6a182d9a()
geany.exe!00401620()
geany.exe!004013cb()
kernel32.dll!76d462c4()
ntdll.dll!77a00fa9()
ntdll.dll!77a00f74()

I don't know why visual studio is not giving the symbols.


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