[Geany-Devel] Lua script vs the plugin wishlist

Oly olymk2 at xxxxx
Mon Jun 10 21:25:15 UTC 2013

 if anyone wants to checkout the ppa the links below, it auto packages
geanypy from git, I also packages some of my own plugins in this ppa which
i may get put into the geany plugin project one day when GeanyPY is part of
the plugin list.

Anyway follow the link below it builds for a few versions of ubuntu, but i
have never tested it with debian but i see no reason it would not work
other than i may need to adjust the required versions of libraries.


On Sat, Jun 8, 2013 at 6:59 AM, Steven Blatnick <steve8track at yahoo.com>wrote:

> My intent behind external-tools is to essentially imitate the
> functionality of gEdit's External Tools plugin.  You can try that out to
> see what I mean, or better yet, try my plugin out at
> https://github.com/sblatnick/geany-plugins in the "external-tools"
> branch.  I've added a make file in the directory, so you can just run "make
> && make install" and then enable it.
> Here are some example uses, some of which I've already used in gEdit:
> 1. Build code with compiling output in the bottom panel.  Yes, I know that
> there are already build tools, but this makes building as simple as adding
> the command line code just as you would in the terminal, rather than
> figuring out all of the separate fields.
> 2. Replace currently highlighted text.  When trying to add localization to
> a JSP, I found it convenient to write a little macro that changed
> some.text.string to <%=SOME_TEXT_STRING%> with a press of a button.  This
> allows me to write perl scripts or bash scripts to replace any text.
> 3. Integrate database operations.  You could highlight the select query
> and have the output displayed in a table below.
> 4. Open an external tool such as meld to compare the current file against
> git or svn.
> 5. Open relevant files.  For example, I may have a .jsp open and need to
> open a similarly named .js and .java file related to it.  Basically I can
> script opening of the files not yet open as compared to the current one.
> 6. Run custom searching like ack-grep or tools to clean up files like html.
> Basically it is very flexible without having to learn very much about the
> inner workings of geany like making a plugin would.  Best of all, you can
> use any language you want, so long as the file knows to execute it.
> Another advantage is that you can add scripts and shortcuts easily, with a
> UI, rather than having to set up the directory structure and format
> yourself.
> Variables are passed to the script through the environment.  Here is a
> good example of a script you could add to my plugin to see the variables:
> #!/bin/bash
> Furthermore, I think it easier to have a single interface for building,
> Custom Commands, and any other functionality that could use this structure.
> I plan on adding (if I can figure out how :-) the ability to have links in
> the text output for opening files who's paths are printed.
> Of course, it's a plugin, so that allows it to be installed only if they
> want it.
> I hope this helps,
> Steve
> PS: I have two other plugins I'd love to see get adopted that are in my
> github repo in their own branches:
> quick-search: incremental search that is quicker than the ones already in
> geany by on a single keystroke adding to the highlighted entries and the
> search field any currently highlighted text.  It also doesn't occupy
> toolbar space, as it, like gedit's incremental search, is a non-decorated
> hovering window in the top left corner of the editor.  I actually like this
> plugin's behavior better than gedit's because it doesn't retain a list of
> historical values, so you don't get it auto-completing when you don't want
> it.
> quick-opener: Open dialog that searches files in the project directory by
> name and allows for quick opening.  This is like the lua plugin mentioned
> in the mailing list, but it filters as you type.  It's configurable to skip
> unwanted directories and file names.
>   ------------------------------
>  *From:* Thrawn <shell_layer-geany at yahoo.com.au>
> *To:* Geany development list <devel at lists.geany.org>
> *Sent:* Friday, June 7, 2013 10:54 PM
> *Subject:* Re: [Geany-Devel] Lua script vs the plugin wishlist
> Hi, folks. Thanks for your feedback.
> I'm only a novice with C, but I'll take a look sometime at the GeanyLua
> source and see whether I think I could fix something broken. Will let the
> list know what I decide.
> @Steven: Interesting to hear about your External Tools project, because
> several of my Lua scripts are basically to give easy integration with
> external tools. What are its specific advantages compared to GeanyLua and
> GeanyPy?
> > I think that[1] wishlist is pretty out of date, FWIW. Maybe
> > we should start one on the main wiki[2] again?
> Yeah, it is out of date, but still, these are things that someone wanted
> at some point. Seems to me like a good starting point. Feel free to update
> it, though. I believe a bunch of the items already exist in Geany core or a
> plugin, so they could be cleaned up.
> > > Advanced interaction with Geany's chrome is out,
> >
> > Assuming chrome means the GUI, I think there's Lua bindings
> > for GTK+ and from what I've read, it's pretty
> > straightforward binding C structures in Lua. If you can get
> > a hold of the GeanyMainWidgets structure and/or the
> > ui_lookup_object function from Lua, you should be golden.
> Sadly, I can't see anything in the GeanyLua API that would give me either
> of those :/ Maybe that's something I can look for in the GeanyLua code.
> > Oliver has GeanyPy packages on his PPA[3] for Ubuntu,
> > presumably the .debs would work for other Debian-based
> > distros as well.
> Good to know. I might give that another look at some point.
> I do still like the simplicity of the GeanyLua API, but of course, the
> complexity of the GeanyPy API is the price of the power.
> > For the build process, I'm pretty sure it
> > shouldn't require 100MB of dependencies to compile (unless
> > you've never installed any build tools yet, like compiler,
> > autotools, etc).
> OK, tried 'sudo apt-get install python python-dev python-gtk2
> python-gtk2-dev' on another machine, and this time it wanted to download
> 57MB, or 41MB without installing recommendations. Better, but still quite a
> bit, when you consider the size of the main Geany package. And then you
> still need to download the actual plugin source, compile and install it,
> and you won't be able to manage it via your package manager.
> I work as a programmer, so none of that is a big deal for me. But it's
> enough for me to prefer GeanyLua for jobs that it can handle. And there are
> enough of those to keep me busy for a while.
> > Anyway, cool that you gave GeanyPy a look, sad that it got
> > overlooked for another alternative :) It's a weird
> > situation, no uses it because no uses it[4] :)
> Well, if it were available from the default repositories, I'd probably use
> it. Does it actually have to be part of geany-plugins for that?
> You could try porting some of my scripts to GeanyPy if you want. They're
> GPL and all quite short. Have you tried them out?
> > [4] Lex, before you say "because it's not in Geany-Plugins",
> > patches welcome on integrating GeanyPy's complex build
> > systems into both of Geany-Plugin's even more complex build
> > systems, oh and (non-trivial) upgrading to GTK3 and
> > Gobject-Introspection-based PyGTK for GTK3 :)
> :s No wonder GeanyLua is in peril. Sounds like you have a hard road ahead
> for GeanyPy, but I do sincerely wish it well, and will keep my eye on news
> of it.
> And I have taken note of the fact that GeanyPy crumbles yet another of the
> few advantages of Gedit, the ability to integrate a Python console.
> Will email the list again soon. I'm working on a Lua script to give Vim
> keybindings. It's actually quite simple! There are a lot of keys to do,
> that's all.
> Thrawn
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