[Geany-devel] Moving the VTE terminal to the Sidebar

Colomban Wendling lists.ban at xxxxx
Thu Dec 16 02:27:04 UTC 2010


Le 16/12/2010 02:37, Matthew Brush a écrit :
> On 12/15/2010 08:27 AM, Colomban Wendling wrote:
>> Le 15/12/2010 16:30, Matthew Brush a écrit :
>>> […]
>>> After work I will try and come up with a better solution that still
>>> doesn't require patching Geany.  If anyone has any suggestions on how to
>>> get a handle on the vte frame widget from a plugin that would be great,
>>> the comments in and around the get_vte_frame() function explain my
>>> difficulties.
>> Well, the first idea that comes to my mind is to check if the widget
>> inside the tab is actually a VTE. I guess there is GObject-like API for
>> the VTE, such as VTE_IS_TERMINAL(obj), so you can check whether the
>> packed child in the tab is really the one you're searching for.
>> Well, take into account that Geany might add a frame/scrolled
>> window/whatever before the VTE, but you should be able to do the check
>> correctly.
> Thanks for the hint.  The problem should now be fixed, at least as good
> as I can figure without modifying Geany.
> 
> https://github.com/codebrainz/geany-sidebarterm
> 
> Feedback welcome.
I'd implemented this in a slightly more generic fashion, something like
one of these (untested) examples:
http://nopaste.geany.org/p/f321377d7

The advantage is that it does not depend on the actual widget hierarchy,
and simply checks if there is a VTE terminal anywhere behind (or at,
depending on the implementation) a given widget.

The disadvantage is that since it uses non-terminal recursion, a too
deep widget hierarchy would crash it. However, I doubt it is reasonable
to think this might happen, so I'd think it is not an issue.
In the same idea, one could say that it'd be slower. Probably true,
especially if the widget contains a complicated widget hierarchy and no
VTE. But I'd think it is probably not a real problem, since it's a
one-time operation and anyway the UI toolkit most likely already does
similar walkthrough very often (resize, or even repaint).

My two cents :)
Regards,
Colomban



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