[Geany-devel] Build System Recent Commit
enrico.troeger at xxxxx
Thu May 7 20:14:29 UTC 2009
On Tue, 5 May 2009 12:00:46 +1000, Lex wrote:
>> Another reason is sometimes it's messy to modify/customize the
>> generated widgets or use own classes (not that important on Geany as
>> we don't have much own widget classes but still).
>And I'm finding that it is difficult to exploit the repetitiveness
>within the dialog and the commonality between projects and build
>dialogs. Although cut & paste can generate the code reasonably
>efficiently you then need to hand edit it and when fixing bugs you
>have to repeat it lots of time ... oops I missed one ;-) This in
>fact is pushing me towards do it yourself. If I go that way where do
>you suggest that functions common to build.c and project.c should go,
Either in build.c or in ui_utils.c, I would tend to build.c.
>> Some time in the future when we can use GTK 2.12 we can/will use
>> GtkBuilder whose XML files can be created with Glade 3 and are read
>> directly by GTK, so we don't need libglade or generated code (and
>> there is a conversion tool for glade XML files to GtkBuilder XML
>> files). But this doesn't matter much for now because we require GTK
>> 2.8 (as said before).
>Yeah, as I understand it this is the way to go. Glade 3.6 supports
>builder xml directly, no converter needed.
Yeah, I meant just to convert our current Glade XML file into the
GtkBuilder format, this is only an one-tine action.
Get my GPG key from http://www.uvena.de/pub.asc
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