[Geany-devel] Glade menu copying - Re: Resetting menu accels
enrico.troeger at xxxxx
Tue Aug 25 21:15:29 UTC 2009
On Thu, 20 Aug 2009 11:56:43 +0100, Nick wrote:
sorry for the delay.
>On Tue, 18 Aug 2009 20:04:12 +0200
>Enrico Tröger <enrico.troeger at uvena.de> wrote:
>> The bad thing is doing these changes with Glade is annoying, a lot of
>> clicking and such and more heavily, you need to do it all twice for
>> both menus. So if you like to do it, remove the existing submenus
>> from Glade, add the new submenu in Glade and then add the rest of
>> the new menu items in plain C code :). This way you can put the
>> whole code to generate the menu items into a for loop running from 0
>> to 1 and so save a lot of work, code and most important time.
>> If you don't like to do it, just ignore this, then I will add this to
>> my personal todo list.
>Hmm, personally I like to use Glade for complicated menus and dialogs.
>Maybe the menu could be done in Glade as a separate popup menu, then
>call create_insert_menu() in interface.c and pack it into the main edit
>menu, then call create_insert_menu() again and pack that into the popup
>menu. From looking at the generated code for the create_edit_menu1()
>editor popup menu this might work, but then any menu items would
>need to be looked up with the menu as the 'owner' rather than the main
>menu or editor popup menu widgets.
>The same could apply for the Format submenus, and would be more useful
>as they have more items.
I personally see this as more complicated than the way I suggested.
Though I don't have a strong opinion on that.
Whoever wants to implement it, should choose the way he or she prefers.
If nobody wants to implement it, I'll do at some point.
Get my GPG key from http://www.uvena.de/pub.asc
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 197 bytes
Desc: not available
More information about the Devel