[geany/geany] 5475d1: Remove comment noise from `doc/plugins.dox` and make it a build depend

Matthew Brush git-noreply at xxxxx
Sun Apr 27 10:53:59 UTC 2014


Branch:      refs/heads/master
Author:      Matthew Brush <matt at geany.org>
Committer:   Matthew Brush <matt at geany.org>
Date:        Sun, 27 Apr 2014 10:53:59 UTC
Commit:      5475d15b87ad45bfbe266eaddf3ef854dfa3b62b
             https://github.com/geany/geany/commit/5475d15b87ad45bfbe266eaddf3ef854dfa3b62b

Log Message:
-----------
Remove comment noise from `doc/plugins.dox` and make it a build depend


Modified Paths:
--------------
    doc/Makefile.am
    doc/plugins.dox

Modified: doc/Makefile.am
1 lines changed, 1 insertions(+), 0 deletions(-)
===================================================================
@@ -52,6 +52,7 @@ if WITH_DOXYGEN
 
 doxygen_sources = \
 	$(srcdir)/*.[ch] \
+	$(srcdir)/*.dox \
 	$(top_srcdir)/src/*.[ch] \
 	$(top_srcdir)/plugins/geanyplugin.h \
 	$(top_srcdir)/plugins/geanyfunctions.h \


Modified: doc/plugins.dox
712 lines changed, 356 insertions(+), 356 deletions(-)
===================================================================
@@ -1,235 +1,234 @@
 /*
- *      plugins.dox - this file is part of Geany, a fast and lightweight IDE
+ * plugins.dox - this file is part of Geany, a fast and lightweight IDE
  *
- *      Copyright 2008-2011 Enrico Tröger <enrico(dot)troeger(at)uvena(dot)de>
- *      Copyright 2008-2011 Nick Treleaven <nick(dot)treleaven(at)btinternet(dot)com>
- *      Copyright 2009-2012 Frank Lanitz <frank(at)frank(dot)uvena(dot)de>
+ * Copyright 2008-2011 Enrico Tröger <enrico(dot)troeger(at)uvena(dot)de>
+ * Copyright 2008-2011 Nick Treleaven <nick(dot)treleaven(at)btinternet(dot)com>
+ * Copyright 2009-2012 Frank Lanitz <frank(at)frank(dot)uvena(dot)de>
+ * Copyright 2014 Matthew Brush <matt(at)geany(dot)org>
  *
- *      This program is free software; you can redistribute it and/or modify
- *      it under the terms of the GNU General Public License as published by
- *      the Free Software Foundation; either version 2 of the License, or
- *      (at your option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
  *
- *      This program is distributed in the hope that it will be useful,
- *      but WITHOUT ANY WARRANTY; without even the implied warranty of
- *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *      GNU General Public License for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
  *
- *      You should have received a copy of the GNU General Public License along
- *      with this program; if not, write to the Free Software Foundation, Inc.,
- *      51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  *
- * This file contains additional plugin documentation like the signal system and a small howto.
- * It is best viewed when filetype is set to C or C++.
+ * This file contains additional plugin documentation like the signal system
+ * and a small howto. It is best viewed when filetype is set to C or C++.
  */
 
 
 /**
- *
- * @mainpage Geany Plugin API Documentation
- *
- * @author Enrico Tröger, Nick Treleaven, Frank Lanitz
- *
- * @section Intro
- * This is the Geany API documentation. It should be considered work in progress.
- * We will try to document as many functions and structs as possible.
- *
- * @warning Do not use any symbol not in the documentation - it may change.
- *
- * @section pluginsupport Plugin Support
- * - @link howto Plugin HowTo @endlink - get started
- * - @link pluginsymbols.c Plugin Symbols @endlink
- * - @link plugindata.h Plugin Datatypes and Macros @endlink
- * - @link pluginsignals.c Plugin Signals @endlink
- * - @link pluginutils.h Plugin Utility Functions @endlink
- * - @link guidelines Plugin Writing Guidelines @endlink
- * - <b>plugins/demoplugin.c</b> - in Geany's source, bigger than the howto example
- *
- * @section common Common API files
- * - @link dialogs.h @endlink
- * - @link document.h @endlink
- * - @link editor.h @endlink
- * - @link filetypes.h @endlink
- * - @link keybindings.h @endlink
- * - @link msgwindow.h @endlink
- * - @link project.h @endlink
- * - @link sciwrappers.h Scintilla Wrapper Functions @endlink
- * - @link stash.h Stash Pref/Setting Functions @endlink
- * - @link utils.h General Utility Functions @endlink
- * - @link ui_utils.h Widget Utility Functions @endlink
-
- * @section More
- * - All API functions and types - see <b>Files</b> link at the top
- * - Deprecated symbols - see <b>Related Pages</b> link at the top
- *
- * @note See the HACKING file for information about developing the plugin API and
- * other useful notes.
- */
 
-/**
- * @page guidelines Plugin Writing Guidelines
- *
- * @section intro Introduction
- *
- * The following hints and guidelines are only recommendations. Nobody is forced to follow
- * them at all.
- *
- * @section general General notes
- *
- * @subsection ideas Getting a plugin idea
- *
- * If you want to write a plugin but don't know yet what it should do, have a look at
- * http://www.geany.org/Support/PluginWishlist to get an idea about what users wish.
- *
- * @subsection code Managing the source code
- *
- * For authors of plugins for Geany, we created a dedicated @a geany-plugins project
- * on Sourceforge and GitHub to ease development of plugins and help new authors.
- * All information about this project you can find at http://plugins.geany.org/
- *
- * To add a new plugin to this project, get in touch with the people on the
- * geany-devel-mailing list and create a fork of the geany-plugins project
- * at https://github.com/geany/geany-plugins.
- * Beside of adding a new plugin, geany-devel-mailing list is also the place where
- * to discuss development related questions.
- * However, once you have done your fork of geany-plugins you can develop
- * your plugin until you think its the right time to publish it. At this point,
- * create a pull request for adding your patch set into the master branch of the main
- * geany-plugins repository.
- *
- * Of course, you don't need to use GitHub - any Git is fine. But GitHub
- * is making it way easier for review, merging and get in touch with you for
- * comments.
- *
- * If you don't want your plugin to be part of the geany-plugins project it is also fine.
- * Just skip the part about forking geany-plugins and sending a pull request.
- * In this case it is of course also a good idea to post some kind of announcement
- * to geany-devel and maybe to the main geany mailing list -- it's up to you.
- * You can also ask for your plugin to be listed on the http://plugins.geany.org/
- * website as a third party plugin, helping Geany user to know about your plugin.
- *
- * At time of writing, there are some plugins already available in the
- * repositories. Feel free to use any of these plugins as a start for your own,
- * maybe by copying the directory structure and the autotools files
- * (Makefile.am, configure.in, ...). Most of the available plugins are also ready for
- * i18n support, just for reference.
- *
- * We encourage authors using this service to only commit changes to their
- * own plugin and not to others' plugins. Instead just send patches to
- * geany-devel at uvena.de or the plugin author directly.
- *
- * @section paths Installation paths
- *
- * - The plugin binary (@c pluginname.so) should be installed in Geany's libdir. This is
- *   necessary so that Geany can find the plugin.
- *   An easy way to retrieve Geany's libdir is to use the pkg-config tool, e.g. @code
- *   `$PKG_CONFIG --variable=libdir geany`/ geany
- *   @endcode
- * - If your plugin creates other binary files like helper programs or helper libraries,
- *   they should go into @c $prefix/bin (for programs, ideally prefixed with @a geany),
- *   additional libraries should be installed in Geany's libdir, maybe in a subdirectory.
- * - Plugins should install their documentation files (README, NEWS, ChangeLog, licences and
- *   other documentation files) into the common documentation directory
- *   @c $prefix/share/doc/geany-plugins/$pluginname/
- * - Translation files should be installed normally into @c $prefix/share/locale. There is no
- *   need to use Geany's translation directory. To set up translation support properly and
- *   for additional information, see main_locale_init().
- * - Do @a never install anything into a user's home directory like installing
- *   the plugin binary in @c ~/.config/geany/plugins/.
- *
- *
- * @page howto Plugin HowTo
- *
- * @section intro Introduction
- *
- * Since Geany 0.12 there is a plugin interface to extend Geany's functionality and
- * add new features. This document gives a brief overview about how to add new
- * plugins by writing a simple "Hello World" plugin in C or C++.
- *
- *
- * @section buildenv Build environment
- *
- * To be able to write plugins for Geany, you need the source code and some development
- * packages for GTK and its dependencies. The following will only describe the way to compile and
- * build plugins on Unix-like systems [1].
- * If you already have the Geany source code and compiled it from them, you can skip the
- * following.
- *
- * First you need to have Geany installed. Then install the development files for GTK
- * and its dependencies. The easiest way to do this is to use your distribution's package
- * management system, e.g. on Debian and Ubuntu systems you can use
- * @code apt-get install libgtk2.0-dev intltool @endcode
- * This will install all necessary files to be able to compile plugins for Geany. On other
- * distributions, the package names and commands to use may differ.
- *
- * Basically, you are done at this point and could continue with writing the plugin code.
- *
- * [1] For Windows, it is basically the same but you might have some more work on setting up
- * the general build environment(compiler, GTK development files, ...). This is described on
- * Geany's website at http://www.geany.org/Support/BuildingOnWin32.
- *
- * @section helloworld "Hello World"
- *
- * When writing a plugin, you will find a couple of functions or macros which are mandatory
- * and some which are free to use for implementing some useful feature once your plugin
- * becomes more powerful like including a configuration or help dialog.
- *
- * You should start your plugin with including some of the needed C header files and defining
- * some basic global variables which will help you to access all needed functions of the plugin
- * API in a more comfortable way.
- *
- * Let's start with the very basic headers and add more later if necessary.
- * @code
+ at mainpage Geany Plugin API Documentation
+
+ at author Enrico Tröger, Nick Treleaven, Frank Lanitz, Matthew Brush
+
+ at section Intro
+This is the Geany API documentation. It should be considered work in progress.
+We will try to document as many functions and structs as possible.
+
+ at warning Do not use any symbol not in the documentation - it may change.
+
+ at section pluginsupport Plugin Support
+- @link howto Plugin HowTo @endlink - get started
+- @link pluginsymbols.c Plugin Symbols @endlink
+- @link plugindata.h Plugin Datatypes and Macros @endlink
+- @link pluginsignals.c Plugin Signals @endlink
+- @link pluginutils.h Plugin Utility Functions @endlink
+- @link guidelines Plugin Writing Guidelines @endlink
+- <b>plugins/demoplugin.c</b> - in Geany's source, bigger than the howto example
+
+ at section common Common API files
+- @link dialogs.h @endlink
+- @link document.h @endlink
+- @link editor.h @endlink
+- @link filetypes.h @endlink
+- @link keybindings.h @endlink
+- @link msgwindow.h @endlink
+- @link project.h @endlink
+- @link sciwrappers.h Scintilla Wrapper Functions @endlink
+- @link stash.h Stash Pref/Setting Functions @endlink
+- @link utils.h General Utility Functions @endlink
+- @link ui_utils.h Widget Utility Functions @endlink
+
+ at section More
+- All API functions and types - see <b>Files</b> link at the top
+- Deprecated symbols - see <b>Related Pages</b> link at the top
+
+ at note See the HACKING file for information about developing the plugin API and
+other useful notes.
+
+ at page guidelines Plugin Writing Guidelines
+
+ at section intro Introduction
+
+The following hints and guidelines are only recommendations. Nobody is forced to follow
+them at all.
+
+ at section general General notes
+
+ at subsection ideas Getting a plugin idea
+
+If you want to write a plugin but don't know yet what it should do, have a look at
+http://www.geany.org/Support/PluginWishlist to get an idea about what users wish.
+
+ at subsection code Managing the source code
+
+For authors of plugins for Geany, we created a dedicated @a geany-plugins project
+on Sourceforge and GitHub to ease development of plugins and help new authors.
+All information about this project you can find at http://plugins.geany.org/
+
+To add a new plugin to this project, get in touch with the people on the
+geany-devel-mailing list and create a fork of the geany-plugins project
+at https://github.com/geany/geany-plugins.
+Beside of adding a new plugin, geany-devel-mailing list is also the place where
+to discuss development related questions.
+However, once you have done your fork of geany-plugins you can develop
+your plugin until you think its the right time to publish it. At this point,
+create a pull request for adding your patch set into the master branch of the main
+geany-plugins repository.
+
+Of course, you don't need to use GitHub - any Git is fine. But GitHub
+is making it way easier for review, merging and get in touch with you for
+comments.
+
+If you don't want your plugin to be part of the geany-plugins project it is also fine.
+Just skip the part about forking geany-plugins and sending a pull request.
+In this case it is of course also a good idea to post some kind of announcement
+to geany-devel and maybe to the main geany mailing list -- it's up to you.
+You can also ask for your plugin to be listed on the http://plugins.geany.org/
+website as a third party plugin, helping Geany user to know about your plugin.
+
+At time of writing, there are some plugins already available in the
+repositories. Feel free to use any of these plugins as a start for your own,
+maybe by copying the directory structure and the autotools files
+(Makefile.am, configure.in, ...). Most of the available plugins are also ready for
+i18n support, just for reference.
+
+We encourage authors using this service to only commit changes to their
+own plugin and not to others' plugins. Instead just send patches to
+geany-devel at uvena.de or the plugin author directly.
+
+ at section paths Installation paths
+
+- The plugin binary (@c pluginname.so) should be installed in Geany's libdir. This is
+  necessary so that Geany can find the plugin.
+  An easy way to retrieve Geany's libdir is to use the pkg-config tool, e.g. @code
+  `$PKG_CONFIG --variable=libdir geany`/ geany
+  @endcode
+- If your plugin creates other binary files like helper programs or helper libraries,
+  they should go into @c $prefix/bin (for programs, ideally prefixed with @a geany),
+  additional libraries should be installed in Geany's libdir, maybe in a subdirectory.
+- Plugins should install their documentation files (README, NEWS, ChangeLog, licences and
+  other documentation files) into the common documentation directory
+  @c $prefix/share/doc/geany-plugins/$pluginname/
+- Translation files should be installed normally into @c $prefix/share/locale. There is no
+  need to use Geany's translation directory. To set up translation support properly and
+  for additional information, see main_locale_init().
+- Do @a never install anything into a user's home directory like installing
+  the plugin binary in @c ~/.config/geany/plugins/.
+
+
+ at page howto Plugin HowTo
+
+ at section intro Introduction
+
+Since Geany 0.12 there is a plugin interface to extend Geany's functionality and
+add new features. This document gives a brief overview about how to add new
+plugins by writing a simple "Hello World" plugin in C or C++.
+
+
+ at section buildenv Build environment
+
+To be able to write plugins for Geany, you need the source code and some development
+packages for GTK and its dependencies. The following will only describe the way to compile and
+build plugins on Unix-like systems [1].
+If you already have the Geany source code and compiled it from them, you can skip the
+following.
+
+First you need to have Geany installed. Then install the development files for GTK
+and its dependencies. The easiest way to do this is to use your distribution's package
+management system, e.g. on Debian and Ubuntu systems you can use
+ at code apt-get install libgtk2.0-dev intltool @endcode
+This will install all necessary files to be able to compile plugins for Geany. On other
+distributions, the package names and commands to use may differ.
+
+Basically, you are done at this point and could continue with writing the plugin code.
+
+[1] For Windows, it is basically the same but you might have some more work on setting up
+the general build environment(compiler, GTK development files, ...). This is described on
+Geany's website at http://www.geany.org/Support/BuildingOnWin32.
+
+ at section helloworld "Hello World"
+
+When writing a plugin, you will find a couple of functions or macros which are mandatory
+and some which are free to use for implementing some useful feature once your plugin
+becomes more powerful like including a configuration or help dialog.
+
+You should start your plugin with including some of the needed C header files and defining
+some basic global variables which will help you to access all needed functions of the plugin
+API in a more comfortable way.
+
+Let's start with the very basic headers and add more later if necessary.
+ at code
 #include <geanyplugin.h>
- * @endcode
- *
- * @a geanyplugin.h includes all of the Geany API and also the necessary GTK header files,
- * so there is no need to include @a gtk/gtk.h yourself.
- *
- * @note
- * @a plugindata.h contains the biggest part of the plugin API and provides some basic macros.
- * @a geanyfunctions.h provides some macros for convenient access to plugin API functions.
- *
- * Then you should define three basic variables which will give access to data fields and
- * functions provided by the plugin API.
- * @code
+ at endcode
+
+ at a geanyplugin.h includes all of the Geany API and also the necessary GTK header files,
+so there is no need to include @a gtk/gtk.h yourself.
+
+ at note
+ at a plugindata.h contains the biggest part of the plugin API and provides some basic macros.
+ at a geanyfunctions.h provides some macros for convenient access to plugin API functions.
+
+Then you should define three basic variables which will give access to data fields and
+functions provided by the plugin API.
+ at code
 GeanyPlugin			*geany_plugin;
 GeanyData			*geany_data;
 GeanyFunctions		*geany_functions;
- * @endcode
- *
- * Now you can go on and write your first lines for your new plugin. As mentioned before,
- * you will need to implement and fill out a couple of functions/macros to make the plugin work.
- * So let's start with PLUGIN_VERSION_CHECK().
- *
- * PLUGIN_VERSION_CHECK() is a convenient way to tell Geany which version of Geany's plugin API
- * is needed at minimum to run your plugin. The value is defined in
- * @a plugindata.h by @a GEANY_API_VERSION. In most cases this should be your minimum.
- * Nevertheless when setting this value, you should choose the lowest possible version here to
- * make the plugin compatible with a bigger number of versions of Geany.
- *
- * For the next step, you will need to tell Geany some basic information about your plugin
- * which will be shown in the plugin manager dialog.
- *
- * To do this you should use the PLUGIN_SET_INFO() macro, which expects 4 parameters:
- * - Plugin name
- * - Short description
- * - Version
- * - Author
- *
- * Based on this, the line could look like:
- * @code
+ at endcode
+
+Now you can go on and write your first lines for your new plugin. As mentioned before,
+you will need to implement and fill out a couple of functions/macros to make the plugin work.
+So let's start with PLUGIN_VERSION_CHECK().
+
+PLUGIN_VERSION_CHECK() is a convenient way to tell Geany which version of Geany's plugin API
+is needed at minimum to run your plugin. The value is defined in
+ at a plugindata.h by @a GEANY_API_VERSION. In most cases this should be your minimum.
+Nevertheless when setting this value, you should choose the lowest possible version here to
+make the plugin compatible with a bigger number of versions of Geany.
+
+For the next step, you will need to tell Geany some basic information about your plugin
+which will be shown in the plugin manager dialog.
+
+To do this you should use the PLUGIN_SET_INFO() macro, which expects 4 parameters:
+- Plugin name
+- Short description
+- Version
+- Author
+
+Based on this, the line could look like:
+ at code
 PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
 				"1.0", "John Doe <john.doe at example.org>");
- * @endcode
- *
- * Once this is done, you will need to implement the function which will be executed when the
- * plugin is loaded. Part of that function could be adding and removing of an item to
- * Geany's Tools menu, setting up keybindings or registering some callbacks. Also you will
- * need to implement the function that is called when your plugin is unloaded.
- * These functions are called plugin_init() and plugin_cleanup(). Let's see what this
- * looks like:
- * @code
+ at endcode
+
+Once this is done, you will need to implement the function which will be executed when the
+plugin is loaded. Part of that function could be adding and removing of an item to
+Geany's Tools menu, setting up keybindings or registering some callbacks. Also you will
+need to implement the function that is called when your plugin is unloaded.
+These functions are called plugin_init() and plugin_cleanup(). Let's see what this
+looks like:
+ at code
 PLUGIN_VERSION_CHECK(211)
 
 PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
@@ -242,19 +241,19 @@ void plugin_init(GeanyData *data)
 void plugin_cleanup(void)
 {
 }
- * @endcode
- *
- * If you think this plugin seems not to implement any functionality right now and only wastes
- * some memory, you are right. But it should compile and load/unload in Geany nicely.
- * Now you have the very basic layout of a new plugin. Great, isn't it?
- *
- * @note
- *
- * If you would rather write the plugin in C++, you can do that by marking the
- * plugin functions that it implements as @c extern @c "C", for example:
- *
- * @code
- *
+ at endcode
+
+If you think this plugin seems not to implement any functionality right now and only wastes
+some memory, you are right. But it should compile and load/unload in Geany nicely.
+Now you have the very basic layout of a new plugin. Great, isn't it?
+
+ at note
+
+If you would rather write the plugin in C++, you can do that by marking the
+plugin functions that it implements as @c extern @c "C", for example:
+
+ at code
+
 extern "C" void plugin_init(GeanyData *data)
 {
 }
@@ -262,34 +261,34 @@ extern "C" void plugin_init(GeanyData *data)
 extern "C" void plugin_cleanup(void)
 {
 }
- * @endcode
- *
- * @section building Building
- *
- * First make plugin.o:
- *
- * @code gcc -c plugin.c -fPIC `pkg-config --cflags geany` @endcode
- *
- * Then make the plugin library plugin.so (or plugin.dll on Windows):
- *
- * @code gcc plugin.o -o plugin.so -shared `pkg-config --libs geany` @endcode
- *
- * If all went OK, put the library into one of the paths Geany looks for plugins,
- * e.g. $prefix/lib/geany. See @ref paths "Installation paths" for details.
- *
- * @note
- *
- * If you are writing the plugin in C++, then you will need to use your C++
- * compiler here, for example @c g++.
- *
- * @section realfunc Adding functionality
- *
- * Let's go on and implement some real functionality.
- *
- * As mentioned before, plugin_init() will be called when the plugin is loaded in Geany.
- * So it should implement everything that needs to be done during startup. In this case,
- * we'd like to add a menu item to Geany's Tools menu which runs a dialog printing "Hello World".
- * @code
+ at endcode
+
+ at section building Building
+
+First make plugin.o:
+
+ at code gcc -c plugin.c -fPIC `pkg-config --cflags geany` @endcode
+
+Then make the plugin library plugin.so (or plugin.dll on Windows):
+
+ at code gcc plugin.o -o plugin.so -shared `pkg-config --libs geany` @endcode
+
+If all went OK, put the library into one of the paths Geany looks for plugins,
+e.g. $prefix/lib/geany. See @ref paths "Installation paths" for details.
+
+ at note
+
+If you are writing the plugin in C++, then you will need to use your C++
+compiler here, for example @c g++.
+
+ at section realfunc Adding functionality
+
+Let's go on and implement some real functionality.
+
+As mentioned before, plugin_init() will be called when the plugin is loaded in Geany.
+So it should implement everything that needs to be done during startup. In this case,
+we'd like to add a menu item to Geany's Tools menu which runs a dialog printing "Hello World".
+ at code
 void plugin_init(GeanyData *data)
 {
 	GtkWidget *main_menu_item;
@@ -307,36 +306,36 @@ void plugin_init(GeanyData *data)
 	g_signal_connect(main_menu_item, "activate",
 		G_CALLBACK(item_activate_cb), NULL);
 }
- * @endcode
- *
- * This will add an item to the Tools menu and connect this item to a function which implements
- * what should be done when the menu item is activated by the user.
- * This is done by g_signal_connect(). The Tools menu can be accessed with
- * geany->main_widgets->tools_menu. The structure @a main_widgets contains pointers to the
- * main GUI elements in Geany.
- *
- * Geany has a simple API for showing message dialogs. So our function contains
- * only a few lines:
- * @code
+ at endcode
+
+This will add an item to the Tools menu and connect this item to a function which implements
+what should be done when the menu item is activated by the user.
+This is done by g_signal_connect(). The Tools menu can be accessed with
+geany->main_widgets->tools_menu. The structure @a main_widgets contains pointers to the
+main GUI elements in Geany.
+
+Geany has a simple API for showing message dialogs. So our function contains
+only a few lines:
+ at code
 void item_activate_cb(GtkMenuItem *menuitem, gpointer user_data)
 {
 	dialogs_show_msgbox(GTK_MESSAGE_INFO, "Hello World");
 }
- * @endcode
- *
- * For the moment you don't need to worry about the parameters of that function.
- *
- * Now we need to clean up properly when the plugin is unloaded.
- *
- * To remove the menu item from the Tools menu, you can use gtk_widget_destroy().
- * gtk_widget_destroy() expects a pointer to a GtkWidget object.
- *
- * First you should add gtk_widget_destroy() to your plugin_cleanup() function.
- * The argument for gtk_widget_destroy() is the widget object you created earlier in
- * plugin_init(). To be able to access this pointer in plugin_cleanup(), you need to move
- * its definition from plugin_init() into the global context so its visibility will increase
- * and it can be accessed in all functions.
- * @code
+ at endcode
+
+For the moment you don't need to worry about the parameters of that function.
+
+Now we need to clean up properly when the plugin is unloaded.
+
+To remove the menu item from the Tools menu, you can use gtk_widget_destroy().
+gtk_widget_destroy() expects a pointer to a GtkWidget object.
+
+First you should add gtk_widget_destroy() to your plugin_cleanup() function.
+The argument for gtk_widget_destroy() is the widget object you created earlier in
+plugin_init(). To be able to access this pointer in plugin_cleanup(), you need to move
+its definition from plugin_init() into the global context so its visibility will increase
+and it can be accessed in all functions.
+ at code
 static GtkWidget *main_menu_item = NULL;
 
 // ...
@@ -351,15 +350,15 @@ void plugin_cleanup(void)
 {
 	gtk_widget_destroy(main_menu_item);
 }
- * @endcode
- *
- * This will ensure your menu item is removed from the Tools menu as well as from
- * memory once your plugin is unloaded, so you don't leave any memory leaks.
- * Once this is done, your first plugin is ready. Congratulations!
- *
- * @section listing Complete listing (without comments)
- *
- * @code
+ at endcode
+
+This will ensure your menu item is removed from the Tools menu as well as from
+memory once your plugin is unloaded, so you don't leave any memory leaks.
+Once this is done, your first plugin is ready. Congratulations!
+
+ at section listing Complete listing (without comments)
+
+ at code
 #include <geanyplugin.h>
 
 GeanyPlugin		*geany_plugin;
@@ -393,70 +392,70 @@ void plugin_cleanup(void)
 {
 	gtk_widget_destroy(main_menu_item);
 }
- *  @endcode
- *
- *
- * Now you might like to look at Geany's source code for core plugins such as
- * @a plugins/demoplugin.c.
- *
- * @section furtherimprovements Furter Improvements and next steps
- * @subsection translatable_plugin_information Translatable plugin information
- *
- * After having written our first plugin, there is still room for improvement.
- *
- * By default, PLUGIN_SET_INFO() does not allow translation of the basic plugin
- * information for plugins which are not shipped with Geany's core distribution.
- * Since most plugins are not shipped with Geany's core, it makes sense to
- * enable translation when the plugin is loaded so that it gets translated
- * inside Geany's Plugin Manager.  As of Geany 0.19, the plugin API contains
- * the PLUGIN_SET_TRANSLATABLE_INFO() macro which enables translation of the
- * basic plugin details passed to PLUGIN_SET_INFO() when the plugin is loaded.
- *
- * PLUGIN_SET_TRANSLATABLE_INFO() takes two more parameters than PLUGIN_SET_INFO(),
- * for a total of six parameters.
- *
- *  - Localedir
- *  - Gettextpackage
- *  - Plugin name
- *  - Short description
- *  - Version
- *  - Author
- *
- * The @a Localdir and the @a Gettextpackage parameters are usually set inside
- * the build system.  If this has been done, the call for example HelloWorld
- * plugin could look like:
- *
- * @code
+ @endcode
+
+
+Now you might like to look at Geany's source code for core plugins such as
+ at a plugins/demoplugin.c.
+
+ at section furtherimprovements Furter Improvements and next steps
+ at subsection translatable_plugin_information Translatable plugin information
+
+After having written our first plugin, there is still room for improvement.
+
+By default, PLUGIN_SET_INFO() does not allow translation of the basic plugin
+information for plugins which are not shipped with Geany's core distribution.
+Since most plugins are not shipped with Geany's core, it makes sense to
+enable translation when the plugin is loaded so that it gets translated
+inside Geany's Plugin Manager.  As of Geany 0.19, the plugin API contains
+the PLUGIN_SET_TRANSLATABLE_INFO() macro which enables translation of the
+basic plugin details passed to PLUGIN_SET_INFO() when the plugin is loaded.
+
+PLUGIN_SET_TRANSLATABLE_INFO() takes two more parameters than PLUGIN_SET_INFO(),
+for a total of six parameters.
+
+ - Localedir
+ - Gettextpackage
+ - Plugin name
+ - Short description
+ - Version
+ - Author
+
+The @a Localdir and the @a Gettextpackage parameters are usually set inside
+the build system.  If this has been done, the call for example HelloWorld
+plugin could look like:
+
+ at code
 PLUGIN_SET_TRANSLATABLE_INFO(
 	LOCALEDIR, GETTEXT_PACKAGE, _("Hello World"),
 	_("Just another tool to say hello world"),
 	"1.0", "John Doe <john.doe at example.org>");
- * @endcode
- *
- * When using this macro, you should use the gettext macro @a _() to mark
- * the strings like name and the short description as translatable as well. You
- * can see how this is done in the above example.
- *
- * As you can see the author's information is not marked as translatable in
- * this example.  The community has agreed that the best practice here is to
- * use, if possible, the latin version of the author's name followed by the
- * native spelling inside parenthesis, where applicable.
- *
- * @subsection plugin_i18n Using i18n/l10n inside Plugin
- *
+ at endcode
 
- * You can (and should) also mark other strings beside the plugin's meta
- * information as translatable.  Strings used in menu entries, information
- * boxes or configuration dialogs should also be translatable as well.  Geany
- * offers a way to enable this in the plugin's code using the main_locale_init()
- * function provided by the plugin API. This function takes the same two
- * parameters discussed in the previous section; @a GETTEXT_PACKAGE and
- * @a LOCALEDIR.
- *
- * The main_locale_init() function is best called during initialization in the
- * plugin's plugin_init() function.  Adding this to the HelloWorld example could
- * look like:
- * @code
+When using this macro, you should use the gettext macro @a _() to mark
+the strings like name and the short description as translatable as well. You
+can see how this is done in the above example.
+
+As you can see the author's information is not marked as translatable in
+this example.  The community has agreed that the best practice here is to
+use, if possible, the latin version of the author's name followed by the
+native spelling inside parenthesis, where applicable.
+
+ at subsection plugin_i18n Using i18n/l10n inside Plugin
+
+
+You can (and should) also mark other strings beside the plugin's meta
+information as translatable.  Strings used in menu entries, information
+boxes or configuration dialogs should also be translatable as well.  Geany
+offers a way to enable this in the plugin's code using the main_locale_init()
+function provided by the plugin API. This function takes the same two
+parameters discussed in the previous section; @a GETTEXT_PACKAGE and
+ at a LOCALEDIR.
+
+The main_locale_init() function is best called during initialization in the
+plugin's plugin_init() function.  Adding this to the HelloWorld example could
+look like:
+ at code
 void plugin_init(GeanyData *data)
 {
 	main_locale_init(LOCALEDIR, GETTEXT_PACKAGE);
@@ -467,9 +466,10 @@ void plugin_init(GeanyData *data)
 	g_signal_connect(main_menu_item, "activate",
 		G_CALLBACK(item_activate_cb), NULL);
 }
- * @endcode
- *
- * @note If you've previously called the PLUGIN_SET_TRANSLATABLE_INFO() you do not
- * need to call main_locale_init() yourself, as this has been already been
- * done for you.
- **/
+ at endcode
+
+ at note If you've previously called the PLUGIN_SET_TRANSLATABLE_INFO() you do not
+need to call main_locale_init() yourself, as this has been already been
+done for you.
+
+*/



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