Hi,

I'm also interested in using Geany on Mac OSX, and would like to help and/or contribute to create a workable bundle for Mac OSX.

I've downloaded the builds that you guys shared in last discussion[1] but don't like them because of out-dated version and poor OS integration.

I have tried to build latest Geany on Mountain Lion but faced an GTK+ build issue with Xcode 4 / SDK 10.7 [2]. They says that I have to download Xcode 3.2.5 in order to build GTK+ on Mac OSX 10.8 but I have delayed to do so due to lack of free time and the complicated process. I will try to build Geany again.

Please let me know what I can help.

Links:
[1] http://thread.gmane.org/gmane.editors.geany.general/6930/focus=6931
[2] https://live.gnome.org/GTK+/OSX/Building#XCode4

Regards,
Trần, Trọng Thanh
int3ractive.com -



On Wed, Oct 17, 2012 at 9:42 AM, Matthew Brush <mbrush@codebrainz.ca> wrote:
On 12-10-16 03:33 PM, Sean Felipe Wolfe wrote:
Anybody using Geany on OSX lately?

I chimed in a few months ago ... my problem then was that Paste wasn't
working, at least in my version. Matthew Brush had a working version
but it wasn't readily available.

So ... I'm getting back into some python coding on osx and I'd love to
use Geany, make some contributions to the project. Anbody doin it on
osx?


I updated that branch I was talking about before with Geany's master branch and pushed it here:

https://github.com/codebrainz/geany/tree/wip/gtk-osx

I think the last commit in that branch is a dump of a bunch of unrelated changes and needs to be cleaned/split up properly.

You'll definitively want to read the README file in the "osx" directory and to allocate some spare time and patience before trying to get everything setup for GTK+/OSX building (if you don't already have jhbuild and stuff setup). It's incredibly painful, be warned, but once everything's all setup, it takes like 2 minutes to compile Geany and make the app bundle and it's easy to hack on and fix from there.

IIRC the main blockers were 1) some libraries might not be in bundle so on a not my computer it won't run (maybe it was libiconv or some such) and 2) there was a bug somewhere in Scintilla or Cairo that caused sometimes certain characters to completely crash down the app, losing any unsaved changes. The first one could be solved by people testing and reporting which libraries are missing (since they are fine on my dev computer and OSX version). The second one might already be fixed in newer Scintilla or Cairo versions or would require tracking down the actual problem.

If anyone feels like testing but not doing all the compiling and stuff, let me know and I can keep rebuilding the bundle here as we find out problems and put update it online somewhere.

Cheers,
Matthew Brush


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