Godot has been doing a tour de force lately as an open source alternative to Unity. Add support for the growing Godot engine's GDScript.

Heavily borrowed from python due to GDScript's syntax being heavily borrowed from python. To note, the language is undergoing some breaking changes that will take effect when godot 4 releases, this already should account for syntactical changes and I've already classified some number of currently-keywords as builtins even though godot 4 isn't released yet.

A little test file that I used to make sure I didn't completely break it while making the changes for the things that are different between python and gdscript:
image

And the prerequisite upstream pull requests:
ScintillaOrg/lexilla#41
universal-ctags/ctags#3194


You can view, comment on, or merge this pull request online at:

  https://github.com/geany/geany/pull/3012

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