I've updated Geany to 1.38 (geany-1.38_osx-2.dmg) and found that it no longer sees the dictionaries. In debug messages I found that Enchant is now 2.2.15 (was 1.x in Geany 1.37), so, as README suggests, I moved the dictionaries to the "hunspell" subdirectory while leaving the path in the configuration dialog untouched (parent directory of "hunspell"). Unfortunately, this didn't help, and the plugin still gives error "The Enchant library couldn't be initialized (unknown error (maybe the chosen language is not available))".
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https://github.com/geany/geany-osx/issues/30
It adds an entry field at the top of the symbol list to filter this list.
The text of the entry field divides into parts with a space symbol. A symbol of the symbol list (tag) must contain each of these parts to be shown in the filtered list. Filtering applies immediately during changing the text of the entry field.
You can view, comment on, or merge this pull request online at:
https://github.com/geany/geany/pull/2657
-- Commit Summary --
* Filter symbols in the Symbol List (new feature)
-- File Changes --
M data/geany.glade (43)
M src/callbacks.c (16)
M src/callbacks.h (4)
M src/symbols.c (28)
-- Patch Links --
https://github.com/geany/geany/pull/2657.patchhttps://github.com/geany/geany/pull/2657.diff
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Currently
```
!commit abcd123
```
generates a URL for that commit.
It would be good if say
```
!issue 1234
```
would link to the issue/pr 1234.
Although pull requests show a URL like `geany/geany/pull/1234` it seems they will also be found with `geany/geany/issues/1234` the same as other issues, so the code just needs to be the same as `!commit` code but with URL base `https://github.com/geany/geany/issues` and limiting the argument to decimal numbers.
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Trying to set up Geany on my home computer and the Spellcheck plugin is refusing to work.
It comes up with "The Enchant library couldn't be initialized (unknown error(maybe the chosen language is not available))."
When I go into the plugin's preferences the "Language to us" field is empty and I can't change it.
I have tried setting the "Directory to look for" path to blank, C:\dictionaries\hunspell, C:\Program Files\LibreOffice\share\extensions\dict-en, C:\Program Files (x86)\Geany\hunspell and C:\Program Files (x86)\Geany\hunspell\dict-en and nothing works.
The Spellcheck menu option remains greyed out and the Enchant library error appears when toggling the plugin or applying the settings.
I have installed enchant_1.5.0-2_win32.zip over the Geany package as suggested on the portable version's site and the only change is that the menu entry is no longer greyed out and there is a "Default (en)" option listed there.
The plugin still doesn't work and interacting with the plugin via the Plugin Manager or plugin Preferences brings up the same error.
![Untitled](https://user-images.githubusercontent.com/15187821/71702760-0d089780-2e36-11ea-862a-f909648c1660.jpg)
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`geany 1.37 (git >= ea649d80) (built on 2020-05-21 with GTK 3.22.30, GLib 2.56.4)`
On exit from Geany, the document list component of the addons plugin causes an error message:
`Gtk-CRITICAL gtk_widget_destroy: assertion 'GTK_IS_WIDGET (widget)' failed`
I have narrowed it down to the `ao_doc_list_finalize` function, and found that the `priv->overflow_menu_item`, though non-null, is invalid, i.e. `GTK_IS_WIDGET` returns false, exactly as the error message claims.
Not sufficiently familiar with the code to guess where the corruption is occurring, and hoping the maintainer may be able to shed some light.
Not a major problem, as the app is exiting anyway, just annoying.
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In the Keybindings section of [geany.txt], there are multiple instances where "Goto" is shown, but "Go to" would be correct.
For example,
_Goto matching brace_
However, in the Help -> Keyboard Shortcuts, the text reads:
_Go to matching brace_
So I am suggesting these instances are edited to use "Go to" where appropriate.
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Godot has been doing a tour de force lately as an open source alternative to Unity. Add support for the growing [Godot](https://github.com/godotengine/godot) engine's GDScript.
Heavily borrowed from python due to GDScript's syntax being heavily borrowed from python. To note, the language is undergoing some breaking changes that will take effect when godot 4 releases, this already should account for syntactical changes and I've already classified some number of currently-keywords as builtins even though godot 4 isn't released yet.
A little test file that I used to make sure I didn't completely break it while making the changes for the things that are different between python and gdscript:
![image](https://user-images.githubusercontent.com/872968/142731745-28f24327-78ec-422e-8e79-08779ab3b135.png)
And the prerequisite upstream pull requests:
https://github.com/ScintillaOrg/lexilla/pull/41https://github.com/universal-ctags/ctags/pull/3194
You can view, comment on, or merge this pull request online at:
https://github.com/geany/geany/pull/3012
-- Commit Summary --
* Add GDScript file type
-- File Changes --
M ctags/Makefile.am (1)
A ctags/parsers/geany_gdscript.c (784)
M data/Makefile.am (1)
A data/filedefs/filetypes.gdscript (73)
M data/filetype_extensions.conf (1)
M scintilla/Makefile.am (1)
M scintilla/lexilla/include/LexicalStyles.iface (2)
M scintilla/lexilla/include/SciLexer.h (1)
A scintilla/lexilla/lexers/LexGDScript.cxx (699)
M scintilla/lexilla/src/Lexilla.cxx (3)
M scintilla/scintilla_changes.patch (1)
M src/filetypes.c (1)
M src/filetypes.h (1)
M src/highlighting.c (10)
M src/highlightingmappings.h (29)
M src/symbols.c (1)
M src/tagmanager/tm_parser.c (11)
M src/tagmanager/tm_parser.h (1)
M src/tagmanager/tm_parsers.h (3)
-- Patch Links --
https://github.com/geany/geany/pull/3012.patchhttps://github.com/geany/geany/pull/3012.diff
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