[Geany-devel] Ideas on increasing quality of plugins

Lex Trotman elextr at xxxxx
Sat Mar 12 09:49:10 UTC 2011


On 12 March 2011 20:21, Frank Lanitz <frank at frank.uvena.de> wrote:
> On Sat, 12 Mar 2011 02:53:47 +0100
> Colomban Wendling <lists.ban at herbesfolles.org> wrote:
>
>> > Maaaybe, sort of see your point, but not really convinced that
>> > uprating warnings to errors is a good idea on the dev codebase, it
>> > stops people trying and testing things.
>> Unfortunately, believe me that non-fatal warnings are use to be
>> ignored by unexperienced programmers, believing that if their code
>> compile it is then OK.
>> And I don't see why a warning upgraded to an error on every build
>> would be worst than a syntactical problem (as I described above
>> previously)? In a typical situation, the developer who writes the
>> plugin should get the warning (well, the error), see his plugin don't
>> build, care (hopefully :D), and then fix it directly even before
>> committing and then before anybody else could face the problem.
>> Don't you think?
>
> Just thinking about adding a flag which is activating a paranoid
> check inside default build system and which lead into failing buildsin
> such a case. This would give plugin devs the chance to fix their code
> on one hand and unexperienced people which just want to test to have a
> build they can do their stuff with.

Yeah, so long as it doesn't make the whole system too complicated and
is well documented, it has to be easily usable and maintainable :-)

Cheers
Lex

>
> Cheers,
> Frank
> --
> http://frank.uvena.de/en/
>
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